Rules for Accepting Bets and Winning Payouts at the BATERY Betting Company
1. GENERAL DEFINITIONS
1.1. BATERY is operated by YouGmedia B.V., company number 153269, with registered address at Dr. H. Fergusonweg 1, Curaçao, that is authorized by the Government of Curaçao to conduct gaming operations under auspices of License #365/JAZ (Sub-License Number: GLH-OCCHKTW0707032021 issued on July 7th 2021).
1.2. The minimum bet amount is determined by the Company. The maximum payout for one or more bets on the same event is
– $200,000 (two hundred thousand) for sports betting
– $15,000 (fifteen thousand) for Live betting.
The Company determines the maximum bet amount per event and bet type.
The Company reserves the right to limit the maximum winnings on a case-by-case basis for any customer up to $500,000 (five hundred thousand) per calendar week.
Special limits may be established for certain categories of games and bets.
1.3. Customer — a betting participant who is an individual of at least eighteen years of age, accepts these Rules, and has entered into this risk-based agreement on winnings with the Betting Organiser.
1.4. Agreement on Winnings — a risk-based accession agreement entered into between the Customer and Betting Organiser that determines the conditions for participating in betting and receiving winnings based on betting results.
1.5. Customer Account — an information resource that displays information about the Customer, the Bets they have made and winning payouts through which the Customer interacts with the Betting Organiser in accordance with these Rules. Only the Customer has access to their Account, and authorisation is carried out by login and password.
1.6. Sports — the list of sports competitions and events in them with unknown outcomes. The Betting Organiser provides the Customer with the opportunity to place Bets on the possible outcomes of such events as part of the Agreement on Winnings and in accordance with these Rules.
1.7. Odds — a number provided by the Betting Organiser in the Sports list that the amount of the bet on the event is multiplied by if the bet is won.
1.8. Bet — the selection of an event from the list offered by the Betting Organiser in Sports by the Customer and its probable outcome. The number of Bets is not limited by one Agreement on Winnings, and the total number of Bets is determined when betting ends.
1.9. Winnings — monetary funds paid out to the customer at the end of the Agreement period when the result of the game of chance is determined in accordance with these Rules.
1.10. Pre-match — a list of sporting competitions offered by the Betting Organiser and the events contained in them, regarding which it is unknown whether they will occur or not. The Betting Organiser accepts Bets on the outcomes of these events before they begin.
1.11. Live — a list of sporting competitions and events contained in them, regarding which it is unknown whether they will occur or not. The Betting Organiser accepts Bets on the outcomes of these events as they take place in real time, based on the Agreement on Winnings.
1.12. Single — a type of Bet consisting of only one event, the outcome of which must be specified correctly. The procedure for accepting and settling this type of Bet is defined in Clause 3.3.1 of these Rules.
1.13. Accumulator — a type of Bet consisting of two or more events, the outcomes of which must be specified correctly. The procedure for accepting and settling this type of Bet is defined in Clauses 3.3.2–3.3.4 of these Rules.
1.14. A System bet is a full combination of accumulators of a given size from a pre-determined number of events. The procedure for accepting and settling this type of Bet is defined in Clause 3.3.5 of these Rules.
2. GENERAL PROVISIONS
2.1. When a Customer enters into an Agreement on Winnings, this signifies that the Customer has read these Rules and accepts the terms of organisation and conducting betting contained therein as established by the Betting Organiser. The Betting Organiser has the right to void the Agreement on Winnings both in full and in part, and cancel the results of Bets made by the Customer under the Agreement on Winnings, if they violate these Rules.
2.2. The Betting Organiser has the right, at its own discretion and without providing reasons, to refuse to register a Customer, enter into an Agreement on Winnings, and restrict the choice of Bets.
2.3. If fraudulent actions are determined, as per the Agreement on Winnings related to Bets/Interactive Bets, withdrawing winnings, choosing Bets and using forged documents, the Betting Organiser has the right to stop such actions and contact law enforcement with a statement about the fraudulent actions committed.
2.4. All disputes and disagreements that may arise between the Customer and Betting Organiser shall be resolved through the established complaint procedure.
Any Customer claims regarding disputes are accepted within 10 (ten) calendar days after the end of the event that the Bet was made about. The claim must be sent in writing to the Betting Organiser at the address for official correspondence specified in Clause 1.1 of these Rules. The Claim must include documents confirming the validity of the request. The Betting Organiser makes the final decision on all disputed situations. The period for reviewing a claim is 30 (thirty) calendar days from the moment it is received. The process described in this section for the Customer to contact the Betting Organiser to make a claim is mandatory (pre-court dispute resolution).
2.5. These Rules come into force from the date of their approval and apply to all Agreements on Winnings entered into from this date and all actions performed by Customers under such Agreements on Winning, regardless of whether Customers are aware of the entry into force of this version of the Rules or not. All previous Rules are considered void.
2.6. The English language version of these Rules, which is posted on the Betting Organiser's website, is considered to be legally binding and takes priority over all other versions, redactions and translations of these Rules. The Customer, as well as other persons, cannot justify the emergence of any rights and obligations for them based on versions of these Rules that have become invalid. In the event of any dispute arising which concerns the content or interpretation of these Rules, as well as in any case where discrepancies or inconsistencies between the English-language version and any other version of these Rules are found, the English-language text prevails and cannot be contested.
3. MAIN RULES FOR BETTING (ACCEPTING BETS AND WITHDRAWAL OF WINNINGS)
3.1. The Customer makes Bets regarding the outcomes of events as part of the Agreement on Winnings entered into on the terms and using the odds provided by the Betting Organiser in Sports.
The odds presented in Sports may change after the Customer makes a Bets, but the odds for Bets made by Customers earlier are not subject to change. Before making Bets, Customers are advised to read all of the information in Sports.
3.2. Bets made by the Customer as part of the Agreement on Winnings and accepted by the Betting Organiser are not subject to cancellation or change unilaterally by the Customer.
3.3. Distinctions are made between the following types of bets: Single, Accumulator and System.
3.3.1. A Single bet is a bet where you need to select one event. Winnings for Singles are equal to the amount of the bet multiplied by the odds.
3.3.2. Accumulator is a bet on two or more events (the maximum number of events in the Accumulator is 30). If at least one event in the Accumulator is lost, the entire Accumulator bet is considered lost. An Accumulator can include any combination of events in any type of sport. Accumulator odds are calculated by multiplying the odds of all the events in the Accumulator. Winnings from Accumulators equal the total bet multiplied by the Accumulator odds. The odds of winning are not limited.
3.3.3. If the Accumulator consists of at least 6 events, the odds for each of which are not lower than 1.60, then the following preferential condition ("Accumulator Insurance") applies: if one of the events is lost, the bet amount is pushed (settled with odds of 1.00). If two or more events in the Accumulator bet are lost, the bet is considered lost and Accumulator Insurance is not applied. Accumulator insurance also does not apply if the Accumulator bet includes events with an Asian handicap.
If, in accordance with these Rules, one of the events included in the Accumulator bet is pushed, then Accumulator Insurance is not applied. Accumulator Insurance is not applied to options included in System bets. If several events in the Accumulator bet are cancelled and five or fewer selections remain, then Accumulator Insurance is not applied.
3.3.4. If the Accumulator bet includes two or more related contingencies (for example, a bet on a team winning a match and going to the next stage), then for settlement purposes, only the event with the highest odds is taken into account, and the remaining events are settled with the odds of 1.00. Events included in Combo are not considered to be related contingencies.
3.3.5. A System bet is a full combination of Accumulators of a given size from a previously determined number of events (the maximum number of events in a system is 16).
3.4. The Betting Organiser has the right to restrict the maximum net winnings by a single Customer as part of the Agreement on Winnings for bets placed in a single calendar week to the amount of $500,000 (five hundred thousand).
3.5. The Betting Organiser has the right to limit the maximum number of Bets on individual events, as well as limit or increase the maximum number of Bets for a particular Customer without notice or an explanation of the reasons.
The Betting Organiser reserves the right to limit or refuse a specific Customer access to services offered without explanation.
3.6. Prematch Bets are made before the start of the event. If a Bet is made after the actual start of the event, the Bet is cancelled.
Live Bets are made during an event until the end of the event. Live Bets are cancelled if they are:
– made on an event at the time it occurs;
– made on an event after it is over;
– made on an event, the result of which was known to the Customer;
– made on a participant (team) after they acquired a significant advantage (for example, a score change, removal, etc.).
3.7. The Betting Organiser reserves the right to cancel the result of a Live Bet made under an Agreement on Winnings if the Betting Organiser suspects that the Customer had information about the outcome of the event or events for which the Bet was made at the time of placing the Bet.
3.8. If the Customer agrees to a change in its odds or parameters (handicap, total, etc.) during the process of choosing a Bet in the Live section, then the Bet will be considered as having been placed, even if the score of the event changes by the time the selected Bet is registered by the Betting Organiser.
3.9. The Cash Out option. Subject to the agreement of the Betting Organiser, the Customer may partially cash out their Bet under the conditions offered by the Betting Organiser.
3.9.1. In the Sports section, the final Cash Out price of a bet may vary depending on fluctuations in Sports odds, as well as the results of selections on separate events also included in the bet. The Customer can set a restriction mechanism that will be applied if the conditions of the Cash Out option change at the moment of rejection. A detailed description of the Cash Out option is available at https://batery.in.
3.9.2. This option covers the Single and Accumulator bet types. The events and bet types that have the Cash Out option available are chosen at the discretion of the Betting Organiser. The Betting Organiser does not guarantee that every Bet placed can be cashed out. The availability of the Cash Out option can be found out after the Bet is accepted by the Betting Organiser.
3.9.3. The Cash Out option is not available if:
– all the events included in the Bet are over and/or the Bet has already been settled;
– the Customer cashed out the Bet earlier;
– during the refusal process, the conditions of the Cash Out option change, and the restriction mechanism established by the Customer in accordance with point 3.9.1 of these Rules prohibits cash outs;
– cashing out the bet is prohibited by decision of the Betting Organiser.
3.9.4. If the settlement based on events for one or several positions in the bet has been cancelled for reasons described in these Rules, the bet cannot be cashed out and the amount credited to the Customer's betting account is deducted from their betting account.
3.9.5. The Betting Organiser shall not be held responsible if the Cash Out option is not available for technical or other reasons. The Betting Organiser reserves the right to not offer this option for all or several events, and for all or several Customers, without explanation or individual notification.
In all such cases, completed bets shall be settled in the standard manner.
3.9.6. Failure to understand the conditions of the Cash Out option, or the incorrect usage of the settings mechanism for this option, is not a reason for cancelling the result of any actions taken by the Customer in relation to this option.
3.10. One-click bet (in mobile apps: One-click bet). The One-click Bet is an option that the Betting Organiser offers to Customers who want to make Bets quickly. The Bet amount for the One-click Bet is set in the Settings. By selecting odds in Sports with the option "Do not ask for confirmation to accept One-click Bet" enabled, the Customer automatically receives confirmation of the acceptance of their Bets.
A lack of knowledge or understanding of this option or using it accidentally is not a reason for cancelling a Bet.
3.11. Free Bet option. A Free Bet is a free bet that the Customer can make from time to time by decision of the Betting Organiser. Free Bets can only be used for making Single or Accumulator bets. Funds are not deducted from the Customer's account when using a Free Bet.
In the event of a positive result, the Customer receives Winnings to the amount calculated in accordance with points 3.3.1 and 3.3.2 of these Rules, minus the Free Bet amount.
In other cases (a negative result, push, or cancellation of the event), there are no changes, and the Free Bet is considered used.
3.11.1. Free Bet wagering. Wagering is a condition that must be met to receive a Free Bet for certain promotions.
The conditions for obtaining and wagering free bets, as well as additional requirements that the Customer must perform to receive free bets are governed by the terms and conditions of free bet promotions.
3.11.2. The general rules for accepting and settling bets apply to free bets.
If these rules are violated when making a Bet with a Free Bet, such Free Bets will be voided.
3.11.3. Misuse of Free Bets. If the Betting Organiser discovers that a Customer is abusing Free Bets, the Betting Organiser reserves the right to void this Customer's Free Bets as well as any winnings from their Bets and to refuse their future participation in any subsequent Promotions.
3.11.4. If the Betting Organiser suspects that the Free Bet rules have been violated, it reserves the right to withhold withdrawals for up to 7 (seven) working days while it conducts an investigation.
3.12. The result of the Bet is subject to settlement in accordance with these Rules.
3.13. The final result of the Customer's betting, determined in accordance with these Rules and the terms of the Agreement on Winnings, is settled based on the results of an unlimited number of Predictions made by them by the time the Agreement on Winnings is completed.
3.14. Withdrawal of winnings in funds to Customers from which Bets were taken (with the exception of Interactive Bets):
3.14.1. Takes place at the Betting Organiser's betting cashier when the Customer provides an identification document and their betting card.
3.14.2. Is carried out both at the betting shop of the Betting Organiser where the Prediction was accepted, and at other betting shops of the Betting Organiser.
3.15. Winnings are considered received at the time of the transfer of funds to the Customer confirmed by the issuance of a cash receipt.
3.16. Withdrawal of winnings to Customers from which Interactive Bets have been placed:
3.16.1. This is carried out by increasing the balance of electronic money on the electronic means of payment of the Customer.
3.16.2. Carried out at the request of the Customer as a general rule within 3 (three) working days from the date of receipt by the Betting Organiser of a withdrawal of winnings request placed in the Requests subsection of the Customer's Account. In the text of the request, the Customer must fill out all the mandatory fields, indicate their surname, name, middle name(s) and recipient bank details, along with the total winnings to be paid out.The Betting Organiser reserves the right to request documents from the Customer to confirm their registration data and delay the withdrawal of winnings until the registration data are confirmed.
3.16.3. The number of requests to receive winnings per day cannot exceed three. The Betting Organiser can decide to increase the number of withdrawals.
3.16.4. The fee for paying out winnings is taken if the number of payout requests for winnings exceeds the number set in paragraph 3.16.3 of these Rules, and in other cases at the discretion of the Betting Organiser. The value of the limits and amount of the fee is indicated in the description of payment methods on the Payments page.
3.16.5. Winnings are considered received when the operation for the payment (transfer) of funds based on the withdrawal request is confirmed by sending a receipt to the Customer.
3.17. The Betting Organiser reserves the right to unilaterally make decisions about the withdrawal of winnings by transferring funds to the Customer's bank account and notifying the Customer about it. In such case, the Customer shall provide the Betting Organiser with the documents necessary for completing the payment, in particular:
– Passport
– National ID
– Driver License
For individuals who are not citizens of India, also:
– migration card (if Indian law requires a migration card);
– a document confirming the right of the foreign citizen or individual without citizenship to reside (live) in the India (if Indian law requires such a document);
– a document indicating the address.
3.17.1. The Betting Organiser is entitled, at its own discretion, to determine the payout limits (minimum and maximum) for each individual withdrawal request made by a Customer, to each individual Customer without prior notification of the Customer nor explanation of the reasons as to why such a limit was set.
4. BET RESULT SETTLEMENT FEATURES
4.1. The date and time of the start of an event indicated in Sports are for information purposes. An incorrectly displayed date, time, or additional information (tournament status or stage, score of first match, etc.) shall not serve as grounds for cancelling a bet.
If the event took place earlier or later than the announced date, then Bets on such an event are settled according to the standard procedure as if they were accepted before the actual start of the event.
If the start of an event is delayed by 3 (three) or more days, the Bet shall be cancelled.
If the start of an event is delayed by less than 3 (three) days, the Betting Organiser may decide to cancel the Bet before the end of the event and inform the Customer of this in the official results of the Betting Organiser.
4.2. In the list of Events, the first team shown is the home team. This information is for reference purposes only and cannot be a basis for cancelling a bet. The following cannot be grounds for cancelling a bet:
– the event is transferred to a neutral venue (the Betting Organiser is not obliged to inform customers of such changes);
– changes to the format of exhibition (off-season) games.
If the location is displayed in the name of the sporting event shown in the Sports section of the website, and the exhibition status of the match is also shown (exhibition (between seasons) matches, exhibition tournament, etc.), the athlete or home team is permitted to not be listed first.
4.3. Interrupted Events
4.3.1. An event is considered to have been held if it was interrupted but played for a certain portion of the full time as regulated by the rules or a certain number of points were scored. For bets on entire matches, this is:
– Football — 75 minutes (for non-standard matches, 70% of the match time);
– Basketball — 35 minutes for the NBA (and other tournaments with 48-minute matches), and 28 minutes for tournaments with 40-minute matches;
– Ice Hockey — 45 minutes;
– Field Hockey — 60 minutes;
– American Football — 50 minutes;
– Baseball — 5 innings;
– 3x3 Basketball — at least 70% of the game time, or if at least one team scores at least 16 points;
– Other Sports — at least 70% of the match time.
An exception is made in those cases when the score is tied when the match is cut short in sports where the rules do not allow for a draw (basketball, baseball, American football, etc.). In such cases, the event is considered void.
If the event is declared void, Qualify bets shall be pushed. If the event is declared complete, Qualify bets are settled based on the actual score when the game stopped, or are pushed in the event of an equal score.
If an event sponsored by an international athletics organisation (for example, FIFA or UEFA) is stopped and replay information is announced in a timely manner (up to 30 (thirty) hours), the Betting Organiser has the right to settle all Bets based on current match results.
Bets on separate parts of a match (a quarter in basketball, halves in football, periods in hockey, etc.), which have been interrupted, are settled if they were played for at least 70% of their playing time as set out by the rules for that part of the match. The calculation of actual game time takes into account only fully played minutes and is rounded down.
For example:
Stoppage time in an ice hockey match is 13 minutes 20 seconds. In this case, 13 minutes were played, or 65% of the duration of a period in ice hockey. This is less than the required 70% of regular game time for the period, thus, Bets on this period shall be cancelled.
4.3.2. An interrupted event which does not fall under the definition of a completed event shall be declared incomplete, if it is not played to the end within 3 (three) hours.
4.3.3. Bets placed on events declared not to have been held are subject to cancellation, except for bets placed on events, the results of which had been determined unambiguously when the event stopped ("who will score the 1st goal", "will there be a yellow card", Total Over, etc.). In the case of interrupted events, bets placed on the relative performance of halves (periods, etc.) are subject to cancellation.
4.3.4. Interrupted events that have been declared complete are calculated on a general basis. Bets in an interrupted match (game, contest, etc.) where the winning amount has not yet been settled (for example, a goal between the 76th and 90th minute, if the match is interrupted at the 75th minute) shall be pushed. Bets on events that have begun but not finished (for example, will there be a goal in the interval between the 73th and 77th minute, if the match is interrupted in the 75th minute) are settled as held.
4.3.5. Additional conditions for the settlement of bets are possible for individual sports if they are indicated in the corresponding sections of these Rules.
4.4. If an initial result for a completed event is later cancelled (changed) for any reason, the cancellation (change) is not taken into account and the Bets are settled in accordance with the initial (actual) score. The actual result is the result announced on the basis of information sources immediately after the end of the event. A list of sources of information is available on the Betting Organiser's website. Bets on statistics are settled according to the specialised sources of sports statistics indicated on the Betting Organiser's website, as well as the stream and information from the company's representative at the match. The Betting Organiser chooses the source of information independently from among the sources indicated on the Betting Organiser's website, on the basis of which the result of the event is determined (Customer demands to use a different source of information, including information sources indicated on the Betting Organiser's website, are not considered). Sources of information for the purpose of determining the outcome of the events listed in Clauses 15.5.1 and 15.5.4 of these Rules are contained in Clause 15.5.1 of these Rules.
The Betting Organiser has the right to cite information about the source of information (specialised source of sports statistics) based on which the result of the event was determined, as well as the result of the event, by taking a screenshot of the screen on which the event is monitored, with the obligatory indication of the date and the time of the screenshot.
The Customer has the right to request from the Organiser information about the name of the information source (specialised source of sports statistics), based on which the result of the event was determined, as well as information about the result of the event, by sending a request in My Account or in writing to the address of the Betting Organiser with an indication of the event on which the Bet was made.
After receiving the Customer request, the Betting Organiser sends to the Customer, in the same way as in which the request was received, information about the source of information (specialised source of sports statistics), based on which the result of the event was determined, as well as information from the source of information about the event result (if this request is included in the Customer's request) within 30 (thirty) calendar days. The source used by the Betting Organiser to determine the result of the event takes precedence over other information provided by the Customer. If there are no results of the event in the information sources indicated on the Betting Organiser's website, or in specialised sources of sports statistics, the Betting Organiser has the right to use alternative sources of information, including information from its own representative at the match. If the source is clearly indicated in the title of the sporting event in Sports (for example, the streaming source), then this is considered a priority when determining the result. If an event is interrupted and played again from the start on the next day, the initial match is considered an interrupted event for Bet settlement purposes and re-settled according to Clause 4.3.
4.5. The Betting Organiser has the right to annul (cancel) the result of a Bet in the following cases, but not limited to:
4.5.1. In the event of errors by personnel or software failure (obvious misprints in odds, discrepancy between odds in different positions, etc.) without the right of recalculation.
4.5.2. If the Betting Organiser is affected by one or several of the conditions listed below:
1. suspicions that there are unsportsmanlike elements in the sporting competition;
2. information from international organisations, sports subjects, other betting companies, and open sources, including the media, related to suspicions that there are unsportsmanlike elements in the sporting competition;
3. suspicions that Customers are acting maliciously in accordance with a secret agreement between themselves and/or any individual(s);
4. when newly registered Customers and/or Customers who made a Bet for the first time (at least 3 Customers in total) made Bets for the same outcome(s) of the event, if the total exceeds 100,000;
5. the atypical activity of Customers (starting with 3 Customers in total) associated with a large difference in the amounts placed on their selected Bets compared to previous selections (from 100,000) for the same outcome(s) of a type of sporting event on which Customers have not previously made Bets;
6. the Customer's ability to influence the result of a sports competition because the Customer is an affiliate of the organiser of a sports competition or acted on behalf of (had information) from an athlete, agent, coach, referee, team leader and other participants in the event for which the Prediction was selected.
4.5.3. In the case of the actual provision of access to My Account to any third parties or the performance of any actions in My Account that follow the advice of third parties. It is prohibited to provide information (username and/or password) to access My Account to third parties so they can make use of it.
4.5.4. If repeated registration is confirmed with the use of another person's personal data or ID, including if it is invalid and/or fraudulent.
4.5.5. In any situations involving any other violations of these Rules.
The Betting Organiser is not obliged to provide Customers with evidence of the occurrence of circumstances provided for in Subclauses 4.5.1–4.5.5 of these Rules serving as the basis for recognising the result of the Bet as annulled (cancelled). The declaration of a Bet being annulled (cancelled) forms an unconditional basis for settling a bet, in accordance with Clause 4.6 of these Rules.
4.6. If the result of a Bet is annulled (cancelled), the Bet is pushed, but if it is included in an Accumulator or System, then it is settled with odds of 1.00 for calculation purposes. In the event of the absence of reliable information about match results for more than 2 (two) days, the Betting Organiser has the right to push the Bets made on such an event.
4.7. If the results of Bets chosen by the Customer as part of the Agreement on Winnings are recognised as annulled (cancelled) in accordance with the terms of these Rules, then the result of the Agreement on Winnings in this case is determined by the Betting Organiser taking into account the provisions of Clause 4.6 of these Rules.
4.8. All current scores, match time, and other additional information displayed on the Betting Organiser's monitors and website serve only as reference information. The Betting Organiser strives to ensure that this information is accurate, but bears no responsibility for the consequences of Bets placed based on this or similar information. When checking the accuracy of Bet settlements including Live bets, the Customer is advised to contact the Betting Organiser with a corresponding request in the manner specified in Clause 4.4 of these Rules.
4.9. The simultaneous placement of Bets, as well as Bets which bypass the established Bet or withdrawal limits, on the same selection by a group of persons (a betting syndicate, etc.) is prohibited. It is prohibited to re-place bets on the same combination of selections in cases where the total potential withdrawal payout exceeds the maximum established withdrawal payout. The Betting Organiser has the right to annul (cancel) such Bets.
4.10. Any change in the score and other parameters of a match by an official referee's decision (for example, ruling out a goal due to offside, after a video review, cancelling or revising a point in tennis, volleyball, etc.) or the mutual agreement of the participants (for example, teams agreeing to play with an equal number of players after a removal, etc.) is not grounds for annulling (cancelling) accepted Bets.
4.11. In the event of a change to the online text stream of the scorer or assistant, all Bets placed from the moment that the goal is scored until adjustment of the statistic in Live (Bets with an incorrect score) are subject to cancellation. In the event of a change of the scorer or assistant after the technical end of the match, Bets are settled on the basis of point 4.4 of these Rules.
4.12. In disputed situations without precedent, all final decisions shall be made by the Betting Organiser.
4.13. If technical difficulties arise, the Betting Organiser reserves the right to settle Bets with odds of 1.00.
4.14. Sources of results when settling Bets are provided on the "Sources of Information When Checking Results" page on the Betting Organiser's website.
5. MAIN TYPES OF BETS ACCEPTED BY THE BETTING ORGANISER
5.1. A Bet on the actual outcome. Bets can be made on matches without taking into account the handicap if the corresponding odds are indicated (in the first position — a win by the first team ("1"), in the second position — odds for a draw ("X"), in the third position — odds of the second team winning ("2")). Bets can also be made on the first team not losing ("1X"), the second team not losing ("X2"), and on the match not ending in a draw ("12").
5.2. Bets on each team winning the match with handicap taken into account. The handicap is determined by the Betting Organiser and may be positive, negative or equal to zero. To determine the result of a Bet on actual goals made by the team on which the bet is placed, the handicap is subtracted (if the handicap is negative) or added (if positive) for the selected team (the handicap for the second team is not taken into account). If the result of the match is in favour of the selected team, the bet is considered won.
In the event of a draw, Bets are pushed.
For example, if the first team has a negative handicap of -1, and the match ends:
a) with a score of 0:0, the bet is lost;
b) with a score of 1:0, then the bet is pushed;
c) with a score of 2:0, the bet is won.
If there is a positive handicap of +0.5 and the match ends:
a) with a score of 0:1, the bet is lost;
b) with a score of 0:0 or 1:0, the bet is won.
5.3. Asian Handicap Bet
This is a type of handicap bet. Asian handicaps are handicaps where whole numbers can be quartered (1.25, 1.75, 2.25, etc.).
When settling bets with an Asian handicap, the bet is divided conditionally into two equal parts.
Example 1:
A bet on a team with a handicap of -1.25. Half of the bet will be placed with handicap odds of -1, and the other half on handicap odds of -1.5.
If the team wins with a difference of more than 2 goals, both halves of the Bet win.
If the team wins with a difference of 1 goal, half the bet loses, and the other half is pushed.
Example 2:
A bet on a team with a handicap of -1.75. Half of the bet will be placed with handicap odds of -1.5, and the other half on handicap odds of -2.
If the team wins with a difference of more than 2 goals, half the bet wins (-1.5), and the other half (-2.0) is pushed.
If the team wins with a difference of 1 goal, half the bet loses, and the other half is returned.
If a bet with an Asian handicap is included in an Accumulator or System bet, then when settling such bet, the odds used are the same as if the bet were settled as a Single bet.
– If both halves of an Asian handicap bet win, the bet is settled with odds (K).
– If one half of the Bet wins in the Asian Handicap and the other is pushed, odds of (K+1)/2 are used when settling the bet.
– If one half of the bet loses and the other is pushed, then odds of 0.5 are used for Accumulator bets.
– If both halves of the bet lose, the entire bet is considered lost.
5.4. A Bet on the total number of goals, points, corners, foul shots, cards and other events established by the Betting Organiser ("More than - Less than"). The number of events indicated above is determined as an overall value called the "Total" and established by the Betting Organiser. If the Total is hit, the Bet is pushed.
5.5. A bet on a win in competitions or promotion to the next round of tournaments. If a declared participant in a competition is unable to begin the competition for any reason, bets on that participant shall be pushed. If two or more participants share a win in the competition, the winnings for each of them are paid out based on odds calculated using the formula К=(Kod - 1) ∕ n + 1, where Kod is the result odds for the participant and N is the number of winners in the competition.
5.6. Bets placed on a specific match score and "Half Time/Full Time". In Time-Match bets, Bet Participants must simultaneously predict selections on the first half and the final scores when placing the bet. In the Pre-match section of the website, these outcomes are indicated by the following letters:
– "W" – win
– "D" – draw.
The first place is the selection of the 1st half, and the second is the match. The selection of the second period has no significance for the settlement of this Bet. For example, if the match ends with a score of 1:1, but the first period ended on 1:0, then the outcome "W1D" wins.
5.7. Bets on the statistics of a round or game day. If at least one match in the round is declared not to have been held in accordance with Clause 4.3 of these Rules or was cancelled in accordance with Clause 4.1 of these Rules, then Bets on game day statistics are pushed, except for bets where results are determined unambiguously (for example, "will there be a 0:0 draw", "all teams will score", etc.). The Betting Company has the right to decide whether to push bets on round or game day statistics, if reliable information arises regarding the cancellation of one of the matches before the round begins. Customers shall be informed of this in the official results. In order to calculate the metrics on the first day of tennis matches, a player who does not finish a match (for any reason) is considered the loser of all other sets and games. Home teams and players are defined as the team or player indicated first on the event listing in the Prematch section.
5.8. Bets on an odd or even total number of goals or points in a match. A score of 0:0 is counted as even.
5.9. Bets on individual metrics or player (participant) comparisons. If a player does not play (does not participate), bets on events that involve such player are pushed. For participants that started but did not finish an event, metrics are calculated based on the actual result at the moment they are dismissed (leave), and for settlement purposes, such players are given the last position in the final protocol. Bets on hat-tricks are considered won if the player scores three or more goals. Bets on doubles are considered won if the player scores two or more goals. In bets on player metrics, own goals by the player are not counted. In bets related to team performance, own goals are registered as goals scored by the opponent. The bet settlement process for bets on player metrics in football is set forth in Clause 7.4 of the Rules. The order of bet settlement for bets on player metrics in tennis are described in Clause 11.3 of the Rules. In non-game sport types (track and field, etc.) and H2H type contests, if the participant (for relay races, the team) has started but not finished, then bets on them in comparison to other participants are lost. If both participants cover an equal distance or one participant did not start, bets are pushed.
5.10. Bets on the outcome of halves, periods, quarters, etc. If an event is declared unfinished, but the first half (period etc.) has ended, then bets on the first half are settled as usual, even if bets on the event as a whole are pushed.
5.11. Bets on the time when an event occurs, the total of minutes, for instance, the time of the first goal, the time of the first yellow card, the time when one of the teams takes the lead, time when scores are evened, the sum of goal minutes being less than the total, etc.
The ordinal minute in which the event occurs must be predicted. The precise time for calculating such bets is determined without taking into account seconds.
For example, the time of the 1st goal if the 1st goal is scored when the time is:
– 00 min. 10 sec. – 1st minute
– 04 min. 10 sec. – 5th minute
– 04 min. 59 sec. – 5th minute
– 05 min. 00 sec. – 6th minute.
Bets on the minimum or maximum time interval before a goal in the match being less than the total.
The time interval before a goal is the time from the start of the match until the first goal, between goals, and from the last goal until the end of the match (excluding injury time). If a match ends with no goals scored, then it will be assumed that this match contained 1 time interval before a goal equal to the match duration.
For example:
If the first goal is scored at 11:01 and the second goal is scored at 15:59, then in this case the time interval before a goal will amount to 3 minutes (the 13th, 14th and 15th minutes). Only full minutes are counted for bets on how long a team leads/draw time.
For example:
The 1st team scores their 1st goal at 09:15, and the 2nd team ties the game at 12:40. In this case, the time the 1st team was ahead was 2 minutes (the 11th and 12th minutes).
5.12. Bets on metrics expressed in percentages (% first serve, % possession, etc.). For the purposes of settlements, values are rounded to the nearest whole number according to the rules of arithmetic and the source of information determined by the Betting Organiser in accordance with Clause 4.4 of these Rules.
5.13. Bets on the value of one metric (m1) that precede another metric (m2). For example, "Number of shots on goal before the first goal", "Number of fouls before the 1st yellow card", etc. A shot on goal that results in a scored goal or a foul for which a yellow card is given are counted. If there were no goals or yellow cards, the result shall be the n1 stat (i.e. the total number of shots on goal or fouls).
5.14. Bets on the highest scoring half/period of a match. If the number of goals/points in several halves/periods of a match is equal, the selection More Than One wins. All bets are accepted for regular time.
5.15. Bets on goals scored on one side of the field. If no goals are scored, bets on "all goals scored on one side of the field" and "Team 1/Team 2 scores all goals on one side of the field" lose.
5.16. Bets on player metrics. Bets placed on a player's statistical (or other) indicators are subject to push, if said player is not included in the starting lineup.
6. BETS ON CRICKET
6.1. Cricket bets are settled according to the official result as determined by the governing body of the match or tournament.
6.2. If the match is interrupted and incomplete, bets on such match are subject to push, except for bets with an outcome that has already been determined.
6.3. The following are the types of cricket competitions:
– one-day international match (Twenty20, "short form") — the game lasts an average of three and a half hours
– one-day international match (One Day International, ODI) - the game lasts more than 8 hours
– test matches — the game lasts five playing days with a minimum of 90 overs each day for each team.
6.4. In the event that the official match result is a draw and no bet was offered on "Draw", any parameters to determine the winner will be taken into account, for example, "bowl off", "super over", etc. (bowl off and super over do not count towards other bets).
6.5. In the event of a one-day match being shortened by 1-20 overs, all bets on the match will remain in force and be settled as usual according to the match result. In the event that a match is shortened by more than 20 overs, then bets are subject to return, except for bets with outcomes that have already been determined.
6.6. If a Twenty20 match is shortened by 1-5 overs, all bets on the match will remain in force and be settled as usual according to the match result. If the match is shortened by more than 5 overs, the bets are subject to push, except for bets with outcomes that have already been determined.
6.7. "Best team batsman" bet. The best batsman on a team is the player with the most runs. Runs in a super over are not counted. If two or more players have an equal number of runs, then bets are settled in accordance with Clause 5.5 of these Rules.
In the event that a batsman is out due to injury but subsequently returns to the game, the total number of runs scored by such batsman in an inning counts. If a batsman does not subsequently return to the game, the final result will be what was reached before the batsman left the game.
If the batsman is not among the starting 11 players, bets will be subject to cancellation. Bets on selected players who did not bat or enter the field are considered lost.
In limited over matches, bets will be subject to cancellation if it was impossible to complete at least 50% of a team's overs due to external factors, including bad weather, unless the result was determined at the end of the inning.
Bets on best batsman in test matches are only accepted on the first inning of each team and will be subject to cancellation, if less than 50 overs have been played, unless bet outcomes have already been determined.
6.8. "Best bowler" bet. Bets on selected players who did not bat or enter the field are considered lost. If two or more players finish the tournament with the same number of wickets, the bowler with the following (in order of priority) is determined the winner:
1) The bowler with the fewer number of matches played;
2) The bowler with less overs;
3) The bowler with less runs off his bowling.
In the event that none of the bowlers take a wicket, bets are pushed.
6.9. Bets on any player not in the starting 11 players will be subject to cancellation. Bets on players who are in the starting lineup but do not hit the ball are subject to return.
6.10. "Total runs before a wicket is taken" bet. The bet wins if the specified conditions are predicted correctly: taking the wicket and total runs. If a wicket is not taken and the total exceeds the specified minimum, the bet will lose. If the wicket is not taken, and the total runs exceed the specified maximum, the bet is pushed.
6.11. "Race to 10 runs" bet. Bets remain in force unless the announced players do not bat first, in which case bets will be subject to cancellation. Bets remain in force regardless of which of the announced players hits the first ball. If no player scores 10 runs, the "Nobody wins" option wins. In matches affected by the weather, if no batsman scores 10 runs and none are dismissed, bets will be subject to cancellation. In the event that neither batsman scores 10 runs and both are dismissed, the "Nobody wins" option wins.
6.12. Individual total runs () first () overs () B/M.
In the event that the selected number of overs is not completed due to external factors, including bad weather, bets will be subject to cancellation unless the result is determined.
In the event that the duration of the inning is less than the selected number of overs (for example, the team is dismissed in fewer overs than the specified number or reached the goal), bets remain in force.
Additional and penalty runs are taken into account when settling bets, regardless of the situation in which they were made.
In a test match, the full number of specified overs must be played for bets to remain in force unless the team is dismissed in fewer overs than specified, or the goal was reached.
6.13. Individual team run total. This bet is settled based on the final score of the batting side. When a draw is declared and additional rounds are held (super over or golden goal), bets on the outcome of the match are settled only on the basis of the runs scored in the main part of the game. In matches with limited overs, bets will be subject to cancellation, if it was impossible to complete at least 80% of a team's overs due to external factors, including bad weather, unless the result was determined at the end of the inning. In test matches with a draw, bets will be subject to cancellation, if less than 60 overs were played, unless the outcome of the bet has already been determined.
6.14. "Maximum number of runs of any player", "Player, total runs", and "Number of player runs" bets. In test matches, these bets are settled on the highest score in innings. Runs in two innings are not totalled unless otherwise stated.
6.15. Over, bowl, individual run total. When settling the First Ball of the Match bet, only scoring balls awarded to the batter are taken into account. No-ball, wides and other penalty points do not count.
6.16. Some types of bets can be settled only after the full description of the event appears in the official source, which can take 10-12 hours.
6.17. "Best match batsman" bet. The best batsman of the match is the player with the most runs. Runs in a super over are not counted. If two or more players have the same number of runs, bets are settled in accordance with Clause 5.5 of these Rules.
In the event that a batsman is out due to injury but subsequently returns to the game, the total number of runs scored by such batsman in an inning counts. If a batsman does not subsequently return to the game, the final result will be what was reached before the batsman left the game.
If the batsman is not among the starting 11 players, bets will be subject to cancellation. Bets on selected players who did not bat or enter the field are considered lost.
In matches with limited overs, bets will be subject to cancellation, if it was impossible to complete at least 50% of either of a team's overs due to external factors, including bad weather, unless the result was determined at the end of the inning.
Bets on best batsman in test matches are only accepted on the first inning of each team and will be subject to cancellation, if less than 50 overs have been played by either of the teams, unless bet outcomes have already been determined.
6.18. "Best batsman team" bet. When determining the best batsman team, the player with the most runs is counted. Runs in a super over are not counted. In the event that batsmen from different teams had the same maximum number of runs and a Draw bet was not offered, bets are settled in accordance with Clause 5.5 of these Rules.
In the event that a batsman is out due to injury but subsequently returns to the game, the total number of runs scored by such batsman in an inning counts. If a batsman does not subsequently return to the game, the final result will be what was reached before the batsman left the game.
If the batsman is not among the starting 11 players, bets will be subject to cancellation. Bets on selected players who did not bat or enter the field are considered lost.
In matches with limited overs, all bets will be subject to cancellation in the event of any reduction due to external factors, unless the result has been determined at the end of the inning or the team accomplished the goal or lost all wickets.
The best batsman team in test matches only applies to the first innings of each team unless otherwise stated. In the event that either side plays fewer overs in their innings for any reason (other than completed innings or Declaration is announced), then all bets will be subject to cancellation unless the result has been determined. However, bets remain in force if the result is determined before the reduction of overs.
6.19. Alternative outcomes. These bets use an exact system for determining the outcome on a scale of points:
– 1 point — for a run
– 20 points — for a wicket
– 10 points – for a catch
– 25 points — for a stumping.
Bets on a non-participating player are pushed.
In One Day matches, both teams must have over 40 overs, otherwise bets will be subject to cancellation, except for bets that have already been determined.
In Test and First Class matches, the entire match is taken into account for bet settlement. In the event of a draw, at least 200 overs must be played, otherwise bets will be subject to cancellation, except for bets that have already been determined. In Twenty20 matches, all 20 planned overs must be played and the result obtained from official sources, unless the outcome of the match has already been determined. In Gold League matches, all planned overs must be played or 5 wickets hit.
Point accrual:
– hitting a wicket directly by the bowler — batsman dismissed
– batsman not hitting the ball after bowling and catching (failing to catch) the ball by the wicket keeper — 0 points to the batsman
– after hitting the ball by the batsman when the ball is caught by fielders or the wicket keeper without touching the field — batsman dismissed
– after the ball is hit by the batsman and touches the field, if the batsman or non-batsman is not in the batting or non-batting crease — batsman dismissed for a hit wicket.
For a batsman hitting a ball into zones:
– А — 0 points
– В, C (before the midfield) — 1 point
– В or С (past midfield to zone D) — 2 points
– D (without hitting the field) — 6 points, with touching the field — 4 points.
If the ball hits first in zone B or C past the midfield — 2 points, and then in zone D — 1 point, a total of 3 points are awarded. If the ball hits zone B or C before the midfield — 1 point, and then into zone B or C after the midfield — a total of 2 points are awarded.
Dead ball (bowling the ball to the midline, including the line) — 0 points, the bowl is repeated. In the event of another dead ball — 5 points to the batsman.
Physical contact against a batsman — 5 points to the batsman.
Good ball (bowling the ball through the batman's zone without touching the batman) — 0 points.
Wide ball (the ball goes outside the zone or crosses the line of the batsman's zone) — 2 points to the batsman.
Leg bye (the ball hits the batsman's body) — 0 points, in this event the game continues. If the batsman and non-batsman change ends — 1 point.
No ball (the bowler steps over the line, direct bowl above the wicket without touching the ground, bowl with a rebound off the field above the shoulder, bowl outside the pitch) — 2 points to the batsman.
Team (name) avoids a follow-on. It must be determined if a follow-on can be declared to the team batting second, regardless of if it takes place or not. Bets remain in force if both teams complete the first inning (including declarations), or bets will be subject to return.
Cyber Indian League 22
Matches consist of 1 inning with a maximum of 20 overs for each team. There are 6 bowls in each over.
There is a coin toss at the start of each match. The team that wins the toss chooses if it will bowl or bat first.
The batting team first accumulates runs for a full 20 overs or until 10 wickets have been taken. The other team plays in their own half of the innings until they have more runs than the team scoring in the first half of the innings, or until all of their 20 six-ball overs have been bowled or 10 wickets have been taken as well.
The team with the most runs is determined as the winner. If both teams have the same number of runs, then a super over is played. In this event, the team with the most points in the super over will be declared the winner.
6.20. Bet calculation
The winner of the match is determined taking the super over into account.
"Over, individual run total" — settlement is based on the number of runs scored by the teams, taking into account additional points (extras). If there is no over, the bets are subject to return.
"Will a wicket be taken in the over", "Will there be a penalty point in the over" — settlement is according to the results of the over. If there is no over, the bets are subject to return.
"Total", "Individual total", "Individual total runs" — settlement is based on the number of runs scored by the teams, taking into account additional points (extras) but excluding the super over.
"Who will lose the most wickets", "Total wickets", "Lost wickets team total" — settlement is based on the number of wickets without taking into account the super over.
"There will be a super over", "Winner in the super over" — if there was no super over, bets are considered lost.
7. BETS ON FOOTBALL
7.1. Bets on football matches are accepted based on regular time. Time added by referees to regular time is defined as injury time (not extra time, i.e. two halves of 15 minutes, which are used in tournaments and not taken into account, other than in specially agreed cases). Goals, substitutions, and other events that take place during injury time are considered to have taken place in regular time (first-half injury time is considered after the 45th minute, second-half injury time is considered after the 90th minute).
7.1.1. Injury Time
The total amount of injury time to be played is displayed on the stream via a special electronic board by the match referee. If the referee does not display the injury time on the stream via a special electronic board, calculation is made based on the report, and if the report lacks information about injury time, then the calculation is based on time actually played.
7.2. For all bets associated with the number of player warnings, sending off players is not counted. If a player is dismissed for two yellow cards, one is counted. Cards shown to substitutes, reserve players, trainers or other individuals not participating in the match are not counted. Cards shown after the final whistle are not counted. Cards shown during half-time are considered to have been shown in the second half.
7.3. Bets on which team gets the first warning or makes the first substitution. If the indicated events take place for both teams in the same minute based on match protocol, the bet is pushed.
7.4. The settlement of bets on statistics is carried out in accordance with Clause 4.4 of these Rules. The settlement of bets accepted only during breaks, as well as bets, the acceptance of which was interrupted during the match, is carried out according to the information sources determined by the Betting Company in accordance with Clause 4.4 of the Rules. Detailed information related to the calculation of statistical indicators in football matches is available on the Explanation of Football Bets page. The Betting Company reserves the right when settling bets not to take into account fouls, yellow and/or red cards, corner kicks, and other statistics not shown in the stream.
7.5. Bets on events to take place first in a specific period of game time. The event that will happen first must be predicted: an out, foul, goal kick, corner kick, offside, card (yellow or red), goal or nothing from the above list. Bets can also be placed on comparisons of various statistics, where a prediction is made on what happens first in a certain period of game time, for example, an out, foul, or neither. The calculation shall be based on the video stream timer on the TV channel, which will be indicated in the commentary for the specific match in the Prematch section. The timer in the Prematch section starts simultaneously with the timer of the indicated channel, and is considered the main timer for calculation when the timer on the television stream is absent. Data from sites, including official sites, are not taken into account in the settlement of bets listed in Clause 8.6 of these Rules. Complete information related to the calculation of statistical indicators in football matches is available on the Explanation of Football Bets page.
7.6. Bets on "If corner kicks will be made from all four corners". This is a bet on whether corner kicks will be taken from all four corners of the football pitch - Yes or No. Details on the settlement of such bets and ways of displaying information on corner kicks in Pre-match can be found on the Explanation of Football Bets page.
7.7. For bets on metrics before an event occurs, if the indicated event does not occur, the bet is not pushed, and the selection is calculated based on the actual result at the end of the match (for example, for a bet on "Number of fouls before the first yellow card", if there are no yellow cards given, the selection will be counted based on the number of fouls made by the end of the match). Metrics before the event occurs are counted inclusively, i.e. in the bet "Number of shots on goal before the first goal," a shot that results in a goal is also counted. For a bet on the shirt number of a player that scores a goal, the shirt number shall be counted as 0 if no goals are scored.
7.8. In the "Any goalkeeper will touch the ball in the first N minutes of the match" and "Both goalkeepers will touch the ball in the first N minutes of the match" bets, all touches of the ball by the goalkeepers are taken into account, regardless of whether the touches were shown on TV or not. If the moment the ball is touched is not shown on the stream (for example, a goalkeeper's shot is not shown because a replay is being shown at the time), then the time of the ball being touched is taken as the time the live stream is restored.
7.9. Bets on "First to happen" and "Last to happen"
For settlement purposes, events are considered to have occurred for this type of bet (and other similar bets) when:
– corner: if there is a kick from the corner mark;
– goal kick: if there is a goal kick;
– out: if the ball is thrown in from being out;
– offside: if there is a free kick after an offside is called;
– foul: if there is a violation of the rules (referee's whistle).
7.10. Bets on "What will happen to a player first"
For this bet, a prediction is made on what event from a specified list will happen to the player during the match. If a player does not enter the field on the starting team, bets on such player are pushed. The "Will play entire match" bet wins if the player plays the entire match and none of the other listed events happen to the player (no goals scored, no yellow card received, etc.).
7.11. Statistical metrics
All bets are decided based on regular time apart from separately negotiated cases. For calculation purposes, substitutions made (according to an official source) in the 46th minute are considered to have taken place during halftime. When settling bets, a retaken corner is considered as one corner. The general statistics for the entire tournament, group stage, or specific team or player are determined by summing up the protocols of each match as displayed in the information source determined by the Betting Organiser in accordance with Clause 4.4 of these Rules. If one or several matches are interrupted and declared not to have been held in accordance with Clause 4.3 of these Rules, the statistical metrics of such matches count towards the total statistical metrics (for the entire championship, group tournament, individual team) based on the results when the game was stopped. If a team is disqualified (removed) in a group stage, they are given a defeat of 0:3 in all unplayed matches for the purposes of calculating position, points and goals in the group. In the absence of any statistics in the source of information determined by the Betting Organiser in accordance with Clause 4.4 of these Rules, settlement is carried out based on the actual result.
7.12. Top tournament scorer
The top tournament scorer is the player who scores the most goals in normal time and extra time.
Criteria for determining the top tournament scorer when there are equal goals scored (in order of priority):
1) the player who scored fewer goals from penalty shootouts;
2) the player who played fewer matches;
3) the player who spent less minutes on the field.
Note. For the criteria to determine the top scorer in the World and European Championship, see Clause 15.1 of these Rules.
7.13. If at the time of moving to another championship the player was the top scorer of the tournament and at least half of all championship matches were played, the bet is settled based on the final result. In other cases, the bets place on such a player are pushed. A player's statistics in another championship are not taken into account.
7.14. The top tournament assistant is the player with the most assists in regular and extra time.
Criteria for determining the top tournament assistant when there are an equal number of assists (in order of priority):
1) the player who played fewer matches;
2) the player who spent less minutes on the field;
3) if all of these statistics are equal for two or more players, bets on such players are pushed.
8. BETS ON HOCKEY AND BANDY
8.1. Hockey bets can only be placed on regular time only (no overtime), unless otherwise stated. Bets on bandy are settled only for regular match time, unless otherwise stated.
8.2. Bets on player points (goals and assists). Bets win if the overall number of points generated by the specified player during regular match time is predicted correctly.
8.3. In bets on the number of face-offs, only won face-offs are counted.
8.4. Bets on the first 2-minute penalty (send-off). If according to the match protocol the first two-minute penalty for both teams was mutual, then bets are only pushed for this mutual penalty, and the remaining bets are settled in the usual manner.
8.5. Bets are accepted on the number of 2-minute penalties. Double minors (2+2) are considered 2 penalties. If a penalty is declared at the same time as the final whistle of a period or match (20:00, 40:00, 60:00), it is considered part of the period that is ending.
8.6. Bets on goals scored in an empty net. The net is considered empty when the goalkeeper leaves the playing field and is replaced with a player from another position.
8.7. If during an exhibition game an event occurs which, according to hockey rules, ends the match, e.g. a goal in overtime or a goal in a shootout, after which the winner is unambiguously determined, then bets are settled on the basis of this event even if the teams continue playing. Further events to not affect the Bet settlement.
8.8. A video review is the viewing by the referee of a replay of a disputed moment of the match. A video review can be initiated by a match referee or the coach of one of the teams. After a video review, the decision about the disputed game moment is announced in the stadium. The calculation of the Video Review statistical indicator is carried out in accordance with Clause 4.4 of these Rules.
8.9. Top scorer in the regular NHL season
The top scorer of the regular NHL season is the player with the most points calculated by the goal+assist system (each goal scored and each assist earns the player one point).
The criteria for determining the top scorer of the regular NHL season in the event of a tie in points (in order of priority):
1. The player who scored more goals;
2. The player with the least number of matches
8.10. Short hockey bets are settled in accordance with the rules for settling hockey bets.
9. BETS ON BASKETBALL
9.1. Bets are placed on basketball and 3x3 basketball taking into account overtime, unless otherwise stated. If a match is completed during regular time with an equal score, and there was no "Draw" selection in Pre-match or overtime, the game is considered complete and bets placed on the match selection shall be pushed. If two matches are played and overtime is announced in accordance with the rules of the tournament, then bets on the second match are subject to settlement taking into account the overtime (for example, 77:75 for the first match, and 75:77 for the second).
9.2. Bets on rebounds. Individual and team rebounds are taken into account when settling bets on rebounds, except for NBA and WNBA championship matches, for which only individual rebounds are counted.
9.3. Bets on comparative quarter performance and the difference in score between quarters. In the event of an equal score, bets on the comparative performance of quarters shall be pushed.
When settling bets on the difference in score between quarters, the total score after the end of each quarter is taken into account.
Example:
Game results by quarter: 23:19, 19:19, 26:16, 16:22.
After the first quarter (23:19) the difference in score is 4.
After the second quarter (42:38) the difference in score is 4.
After the third quarter (68:54) the difference in score is 14.
9.4. Bets on individual player metrics. If a player did not play in a match or played for less than 2 (two) minutes, bets placed on their individual statistics shall be pushed.
9.5. The settlement of bets on statistics is carried out in accordance with Clause 7.11 of these Rules.
9.6. Bets on the statistics of teams and players based on tournament results. When calculating the statistical indicators of teams and players based on tournament results, the result is determined based on the total number of relevant indicators scored by participants during the tournament, regardless of the number of matches played.
9.7. Bets on total fouls. Bets on total number of fouls are settled based on the official report where only fouls against players are taken into account. A technical foul by a coach, team official or player on the bench may be recorded in play-by-play mode, but shall not count in bet settlements.
9.8. Bets "Scored baskets (3-pointers)", "Scored baskets (2-pointers)", as well as bets in 3x3 basketball "Scored baskets (1-pointers)" and "Scored baskets (2-pointers)". The settlement of bets is carried out in accordance with Clause 4.4 of these Rules. Bets are accepted taking into account overtime unless otherwise stated. In the case that the rules include four-point shots, they are counted as three-point shots in the statistics.
9.9. Bets on individual and team statistics in Live. Bets on individual and team statistics in Live are accepted taking overtime into account, unless otherwise stated, and are settled according to the final match protocol.
9.10. Bets on 3x3 basketball. Bets on 3x3 basketball are placed based on the official regulations and rules of the sport published on the official tournament or federation site. The settlement of bets is carried out in accordance with Clause 4.4 of these Rules. Bets on 3x3 basketball events shall not be pushed due to differences between the rules and regulations of various tournaments.
10. BETS ON KABADDI
10.1. A raid shall be deemed to have taken place if it was started within standard playing time.
Points or action during extra time will not be considered in the settlement of any market, except for the "To win" market that should be settled on the final official result after any extra time or other qualifying process has been completed.
All bets will be void if the match is postponed or canceled and not replayed within 36 hours of original scheduled start.
10.2. To win - Bets will be settled in accordance to the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result.
3-way betting - Bets will be settled in accordance to the official match result. Tied matches will be settled as a Tie, regardless of any extra time played.
Handicap - Bets will be settled in accordance to the official match result.
Winning margin - The official result at the end of normal play shall be used to settle this market.
HT / FT - The official result at the end of each half shall be used to determine the result.
Total - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total. Even/odd - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total. Raids - Bets will be settled in accordance to the official match scoring.
Total. Successful Raids - Bets will be settled in accordance to the official match scoring.
Total. Unsuccessful Raids - Bets will be settled in accordance to the official match scoring.
Total. Empty Raids - Bets will be settled in accordance to the official match scoring.
Total. Match Bonus Points - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line while the other foot is in the air.
Total. Match Super Raids - Bets will be settled in accordance to our definitions. Super raids are defined as raids in which the raiding team score 3 points or more.
Total.Match Super Tackles - Bets will be settled in accordance to our definitions. Super tackles are defined as successful tackles in which the defending team has 3 or fewer players on the mat.
Total. All Outs - Bets will be settled in accordance to the official match scoring. All outs are when a team loses all of their players.
To win. 1st half - Bets will be settled in accordance to the official match scoring. The market will be void if points are equal at half time.
3-way betting. 1st half - Bets will be settled in accordance to the official match scoring.
Total. 1st half - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Handicap. 1st half - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Team total. 1st half - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total.Even/odd. 1st half - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Successful Raid - Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical points and penalties do not.
Unsuccessful Raid - Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical points and penalties do not.
Total. Raid Points. Raid № - Bets will be settled in accordance to our definition. All points, for both teams, whether through open play or penalties will contribute to the settlement of this market.
Total. Raid Points - Bets will be settled in accordance to our definition. All points, for both teams, whether through open play or penalties will contribute to the settlement of this market.
Total. Tackle Points - Bets will be settled in accordance to our definition. All points, for both teams, whether through open play or penalties will contribute to the settlement of this market.
Bonus Point - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line. Bets will be void if, due to insufficient defenders, it is not possible to score a bonus point in the named raid.
Super Raid - Bets will be settled in accordance to our definition. Super raids are defined as raids in which the raiding team score 3 points or more, not including any all-out points earned. Bets will be void if, due to insufficient defenders, it is not possible to achieve a super raid in the named raid.
Team total - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Team total.Even/odd - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total Team. Successful Raids - Bets will be settled in accordance to our definition. Raiding points are defined as points scored by the team raiding, regardless of method.
Total Team. Unsuccessful Raids - Bets will be settled in accordance to our definition. Defense points are defined as points scored by the team defending a raid, regardless of method.
Total Team. Bonus Points - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line.
Total. Player Raiding Points - Bets will be settled in accordance to our definition. Player raiding points are defined as points earned by the named player through touchpoints and bonus points and do not include tackling points, penalties or all-out bonuses.
11. BETS ON AUTO AND MOTORCYCLE RACING
11.1. The warm-up lap is included in the final race standings.
11.2. If both drivers crash, the driver who completed more laps is declared the winner of the bet. If both drivers complete the same number of laps, the Bet will be pushed.
11.3. The driver is considered to have completed the race if they qualified.
11.4. Bets on safety car deployment — "Yes" or "No". When settling such bets, only actual safety car deployment is considered.
11.5. In the event of disputes, the first rider to leave the track is determined by the FIA protocol (last place).
11.6. Speedway. The points scored by participants in the first five starts are counted (without bonuses).
12. BETS ON TENNIS, VOLLEYBALL, TABLE TENNIS AND BADMINTON
12.1. If a tennis match is interrupted, bets on it shall remain valid until the end of the tournament the match was played in and until such match is finished or one of the players declines to continue.
12.2. If a tennis match is rescheduled (for example, due to inclement weather), bets on such match are settled after the rally (i.e. after it is played).
12.3. In tennis, a player who does not finish a match (for any reason) is considered the loser in all remaining sets and games, with the exception of player substitutions. For example, if Player 1 wins a five-set match against Player 2 with a score of 2:0 (1st set: 6:0, 2nd set: 6:0), but does not finish the match, Player 1 is considered the loser with a score of 2:3 (1st set: 6:0, 2nd set: 6:0, 3rd set: 0:6, 4th set: 0:6, 5th set: 0:6). In this case, all bets are settled based on a final score of 2-3 (the score after all 5 sets: 12:18). If a player is removed or disqualified, or the match ends prematurely for any reason, the end time of the match is considered the time of the last point scored. Bets placed after this time shall be pushed. Bets on individual player metrics (aces, double aces, double faults, breaks, etc.) shall be settled based on the metrics when the match stops. Bets placed on specific sets or games are pushed if no points were scored in the set or game. The handicap and total in tennis matches are calculated by games (in volleyball matches, by points). When settling bets, a tie-break is considered as one game. If the decisive set was a super tie-break (up to 10 points), then the score in such a set is determined by the number of points, for example, when the score is 2:1 (3:6; 7:6; 10:8) the result of the match by games is 20:20.
12.4. "Two points in a row" Bets. In the event of the withdrawal or disqualification of one of the tennis players or their refusal to continue playing, the bet is settled in accordance with Clause 12.3 of the Terms and Conditions, but if at least one point specified in the bets has been rallied, then such bets are subject to settlement.
For example:
Bets on outcomes "Game 2: point 2 and point 3", "Game 2: point 3 and point 4", "Game 2: point 4 and point 5", and "Game 3: point 1 and point 2" have been accepted. The first tennis player is removed from the match when the score is 0:0 (1:0) 40:0.
In this case:
– bet "Game 2: point 2 and point 3" is settled
– bet "Game 2: point 3 and point 4" is settled
– bets for "Game 2: point 4 and point 5" and "Game 3: point 1 and point 2" are pushed, because in the second and third games the specified rallies were not started prior to the removal of the tennis player.
12.5. If the number of sets in a match is shown incorrectly, bets on the score in sets, total, and handicap are pushed. In this case, bets on the match selection shall not be pushed.
12.6. Incorrectly or imprecisely indicated types of coverage, tournament name or tournament location shall not serve as a basis for cancelling bets.
12.7. When settling bets, any additional sets (for example, extra sets, gold sets) are not counted.
12.8. In volleyball, the decisive 5th set (in beach volleyball, the 3rd set) is not considered a tie-break, but rather a regular set, and is taken into account for settling bets in the usual manner, including "Total of the highest scoring set" and "Total of the lowest scoring set" bets. In "The score will be balanced" ("Yes" or "No") volleyball bets, balance is considered the evening of the score after the first set point in the game.
12.9. Bets on aces in volleyball. An ace in volleyball is a serve after which:
– the ball lands in the opponent's court without contacting the players of the receiving team;
– the ball is out of play after contact with only one player of the receiving team;
– after the ball makes contact with the second player, the ball does not fly towards the opposing team and lands out of play.
If the ball touches all players from the opposing team in a row, it is not considered an ace. The calculation of the number of aces is based on the stream. If there is no stream, the calculation is made on the basis of information sources in accordance with Clause 4.4 of these Rules.
Bets on the number of blocks in volleyball. The calculation of the number of blocks is based on the stream. If there is no stream, the calculation is made on the basis of information sources in accordance with Clause 4.4 of these Rules.
12.10. If during an exhibition game an event occurs which, according to volleyball rules, ends the match, e.g. a team wins with a score of 3:1 or 3:1, after which the winner is unambiguously determined, then bets are settled on the basis of this event even if the teams continue playing. Further events do not affect the settlement of bets, but will be settled as separate events if available for Live betting.
12.11. Super Point on the balance. In the Guatemalan championships and Brazilian LIVERJ league, when the game is tied (for example, with a score of 26:26 or 27:27), the winner is the team that scores the next point (27:26 or 28:27), including in the 5th set (17:16 or 18:17).
12.12. The rules for settling tennis and volleyball bets apply for the following sports: badminton, padel, table tennis, squash, beach volleyball, mixed volleyball and billiards.
12.13. Matches of Russia-wide and regional sporting events sponsored by the Russian Table Tennis Federation (RTTF) are played with 5 and 7 sets.
In the first 4 and 6 sets, with a score of 10:10 the winner is the player who scores the 11th point. The 5th and 7th sets are played to 7 points.
If neither team scores a total of 10 points after 7 minutes in the decisive set, to speed up the game, the rules change so that each server serves only one point.
12.14. Ping-pong rules. All players must use official rackets with authorised covering materials. Matches are decided by best of 3 sets. All sets are played to 15 points. A set ends if the score is 15-14. All other situations are governed by the rules of table tennis.
13. BETS ON BASEBALL
13.1. The home team is the team starting in the outfield, regardless of the venue.
13.2. Bets are accepted for the final result of a match with all possible additional periods (innings). In the event of a draw, wins are calculated with odds of 1.00, and totals and handicaps based on the actual score. If two identical matches are held on one day and only one was initially displayed in the Pre-match section, the first of them is used for the result.
13.3. MLB series. Bets on the first series (three matches) of two teams. If one of the first three matches is cancelled or not played within the first three days, then bets will be settled on the remaining two matches. If only one of three matches in an MLB series is played in the first three days, bets on such series shall be pushed.
Note. In Pre-match, bets on an MLB series win are provided in the Qualify column.
13.4. Bets on the 1st inning. If the first inning is played in full, bets for it are settled even if the match was not finished.
Bets are accepted on the outcome of regular time (9 innings). In Pre-match, such events are designated as "regular time (9 innings)". Bets placed on regular time are settled on the condition that at least 5 full innings have been played. If the match was not finished, the score is equal, and at least 5 innings were played, regular time is considered to have ended in a draw.
Bets on selections of the first innings and match as a whole (represented as P1P1) are accepted based on the final score of the match.
13.5. Softball bets are settled according to the same rules as baseball bet settlements.
14. ESPORTS
14.1. Main definitions
14.1.1. The Esports Discipline is computer or video game matches and tournaments on which bets are accepted.
14.1.2. "Cheating" is the use of any unauthorised or banned technique that allows a player(s) to gain an unfair advantage over their opponent(s). Cheating is considered a serious violation of the rules in any Esports discipline.
14.1.3. A "stream" is a live video stream of a match, broadcast over the Internet. In order to avoid foul play and cheating, match streams are broadcast with a delay. The exact length of the allowable delay is determined by the regulations approved by the tournament organisers.
14.1.4. A "frag" is a point awarded to a player or team after killing an opponent's character, and (in some Esports) when a player kills his own character (commits suicide).
14.1.5. First blood (abbreviation FB) - the first frag awarded in the match to the player or to the team.
14.1.6. Hit points (HP) - health and life points.
14.1.7. Armour (Eng. abbrev. AP) - points of armour or points of additional protection.
14.1.8. DDoS-attack (Distributed Denial of Service) – a hacker attack on the computer system designed to make it fail.
14.1.9. A Disconnect is a loss of connection between the game Customer and the game server.
14.1.10. Gameplay Demos and Match Replays are saved recordings of previous matches that can be viewed in the game Customer or on tournament websites.
14.1.11. A Rehost is an event where the game situation is rolled back to its previous state on the map.
14.1.12. A Map is a specific location in the game where the match takes place.
14.1.13. A Round is the length of time a match is played for.
14.1.14. Bo1, Bo2, Bo3, etc. (Best of 1 / Best of 2 / Best of 3, etc.) are match formats. The figures in the abbreviation correspond to the number of maps to be played in the match. The winner of the match is determined by the number of maps won:
– Bof3 – winning two maps will win the match;
– Bof5 – winning three maps will win the match, etc.
14.1.15. Battle Royale is a match format. A match on a specific map is played until the last remaining survivor in a single, doubles, or team game.
14.1.16. Playable Character (abbreviation PC) is a person, fantastic being, or machine controlled by a player.
Note. A Champion is a player character in League of Legends, and a Hero is a player character in Dota 2.
14.1.17. Non-Player Character (abbreviation NPC) is a person, fantastic being, or machine controlled by artificial intelligence (a computer).
14.1.18. A Pistol Round is played as the first round of Counter-Strike 2 matches. Only pistols are made available to players in such rounds.
14.1.19. Plant — a point on the map in Counter-Strike 2 games where the bomb is planted.
14.1.20. The main base structure. The team that destroys their opponent's main base first wins the game.
Note. The main base structure in League of Legends is the Nexus, and in Dota 2 it is the Ancient (slang: Throne).
14.1.21. Pick/Ban Phase is a pre-match stage in certain disciplines. The Pick phase is where characters, maps, etc., are chosen. The Ban phase is where an opponent or an opponent's team is prohibited from choosing certain characters, maps, etc.
14.1.22. Deny — killing allied creeps, heroes or towers, in order to prevent the opponent from killing them. Denies are not displayed in the frags counter (the number of frags on the map does not change when a player's character is denied). The opponent does not earn gold for denies. Opponents gain less experience, if the creep is not controlled by the player, and do not gain experience, if the creep was controlled by the player. You can only deny an ally if their health is below a certain threshold: for creeps, non-heroes and illusions: 50% of full health, for heroes: 25%, and for towers: 10%.
14.1.23. Runes are power ups that appear on the map. They are divided into three categories:
1. Power Runes give heroes various buffs for a short period of time. Power Runes start appearing at 06:00 on the game clock and every 2 minutes after that (08:00, 10:00, 12:00, etc.).
2. Bounty Runes provide gold to the entire team that picks them up. Initially spawn at 00:00 on the game clock at all Rune spawn points, including those on the river. Then Bounty Runes spawn every 3 minutes (03:00, 06:00, 09:00, etc.) in the forests of each team.
3. Water Runes spawn at 02:00 and 04:00 on the game clock at both Rune spawn points on the river. Then Water Runes no longer spawn.
14.2. The main types of bets on esports. Rules for acceptance and bet calculations
14.2.1. The main types of bets on esports correspond to the types and categories of bets in section 5 of these Rules.
14.2.2. Bet on esports are settled in accordance with section 3 of these Rules, taking into account the specific nature of bet settlements inherent in specific esports disciplines (see the relevant paragraphs of this section).
14.2.3. Maximum payout is set in accordance with Clause 3.4 of these Rules.
14.2.4. The event's final result is settled according to the score displayed on the match end screen.
14.2.5. A change of score after a rehost shall not be considered grounds for pushing.
14.2.6. If the final result of the match cannot be established, the bet shall be pushed.
14.2.7. If one of the teams started the match with an advantage on the basis of a technical decision or rule, all bets are subject to cancellation, except where information about the advantage was specified ahead of the event.
14.2.8. Decisions on bets placed on matches and events in matches started but not completed are made in accordance with the rules of the particular esports discipline and tournament as part of which such matches were held.
14.2.9. In the event of technical difficulties that require a restart of the game, the final score may be determined by the fixed score shown prior to the suspension of the game.
14.2.10. Disconnects during the stream cannot be used as grounds for the cancellation of a bet for any reason, except in situations where it is impossible to establish the final result of a match. For example, the match ended during a disconnect. After the stream is resumed, the match result could not be established. In this case, bets shall be pushed.
14.2.11. Technical malfunctions, interference, disconnects, DDoS attacks, etc. during the video stream of an event cannot be used as grounds for cancelling a bet, except in cases where it is impossible to establish the final result of the match.
14.2.12. In the event a match is stopped due to technical reasons (computer failure, disconnection, etc.) and a rematch is announced, bets placed on the stopped game shall be settled according to the general rules for settling bets on interrupted events (see Clause 4.3 of the Rules).
14.2.13. In Dota 2 and Counter-Strike 2, if one of the team's players does not show up within 10 minutes of the start time of the match/map (as per the time indicated in the tournament schedule), or if for any reason the team is unable to start the match/map on time, thus resulting in a technical defeat according to tournament rules, then the event is deemed void and bets placed on it are pushed.
14.2.14. A change in the number of players or their substitution on teams (because a player was disconnected from the server due to a DDoS attack, illness, etc.) shall not be considered grounds for cancelling bets. An exception is the substitution of more than two players, in which case the Bets are subject to being pushed.
14.2.15. Statistics, match recordings, and video streams of esports disciplines are shown at the relevant links on the Sources of Information page when checking match results.
14.2.16. If there is a change to the match format (the number of maps, rounds, etc.), then bets are subject to cancellation.
14.2.17. If a team is removed or disqualified, or the match ends prematurely for any reason, the end time of the match is considered the time of the last point (round) scored. Bets accepted after this time are pushed. Bets on player statistics are settled based on when the match was stopped.
14.3. Special types of bets on esports. Rules for acceptance and bet calculations
14.3.1. Bets on Dota 2
14.3.2. Bets on 'The map will end in day time'. This bet is settled according to the in-game cycle of the change between day and night every 5 (five) minutes. The in-game day starts at 0:00 and ends at 5:00, after which the night cycle begins (5:00 is considered night). When settling this bet, hero abilities that change the time of day are not taken into account.
14.3.3. Match Length bet. If the game duration on the map matches the number indicated in the Match Length bet, then such a bet wins. For example, if the match ends at 37:00, then the bet on "Match Length over 37 minutes – Yes" wins. In bets on the total minutes of map duration, the exact time of the end of the map is taken into account. For example, if the map ends at 36:04, then the bet on "Match Length over 36.5 minutes – Yes" loses.
14.3.4. Bets on First Blood. This bet wins if the specified team scores the first frag on the map.
14.3.5. Roshan bet This bet wins if the selected team is first to kill the non-playable character Roshan on the map. If no team kills the non-playable character indicated in the name of the bet, then bets on such an event are pushed.
14.3.6. The "Both teams will kill Roshan" bet with options "Yes" and "No". The "Yes" bet option will win if Roshan is killed by each of the teams at least once in the same match.
14.3.7. The "Who will destroy the first tower" and "Who will destroy the first barracks" Bets. Bets are settled based on the fall of the first tower or first barrack on the map. The team that destroys the first tower or barracks is the team whose opponent is the first to lose a tower or barracks for any reason, including a denial.
14.3.8. "First Power Rune" bet. The bet will win if the type of the first Power Rune that appears on the map at minute 6:00 in the game is predicted correctly.
14.3.9. "Location of the first Power Rune" bet. The bet will win if the location of the first Power Rune is predicted correctly.
14.3.10. "Who takes the first Power Rune" bet. The bet will win if the team whose player is first to take the Power Rune is predicted correctly.
14.3.11. "The Power Rune picked up the most" Bet. If according to match statistics, different Power Runes were picked up the same number of times, then such bets are pushed. Other bets are settled as usual.
14.3.12. "First Tormentor" bet. The bet will win if the team who kills the first Tormentor of the match is predicted correctly.
14.3.13. "Will a Divine Rapier be purchased" Bet with options "Yes" or "No". The "Yes" bet option will win if before the end of the match one of the players has a Divine Rapier in their inventory.
14.3.14. "Beyond Godlike" bet with options "Yes" or "No". The "Yes" bet option will win if any hero on the map gets 10 or more kills in a row without dying. The event is announced in the game.
14.3.15. "Rampage" bet with options "Yes" or "No". The "Yes" bet option will win if any hero on the map gets 5 or more kills in a row in a short period of time without dying. The event is announced in the game.
14.3.16. "Ultrakill" bet with options "Yes" or "No". The "Yes" bet option will win if any hero on the map gets 4 or more kills in a row in a short period of time. The event is announced in the game.
14.3.17. The "Total towers" bet is settled based on the number of towers destroyed.
14.3.18. If for any reason the match was not completed or interrupted and was later resumed with a score of 0-0, bets are pushed.
14.3.19. The final match score is determined by the score shown on the screen after the Ancient is destroyed.
14.3.20. The first team to destroy the enemy throne shall be declared the winner, regardless of the current frag score.
14.3.21. The frag score displayed may drop both during the game on the map, and after it ends within the delay time of the Dota TV stream. This change shall not serve as a reason for cancelling or pushing bets.
14.3.22. Bets on Dota 2 1x1
14.3.22.1. Matches are played in a single map as 1v1 Solo Mid. During the match, opponents play the same characters. Maximum match duration is 14 minutes according to the in-game timer.
A match can end before the end of regulated time if one of the players wins or is awarded a technical defeat.
14.3.22.2. The match is considered completed if:
1. One of the players kills their opponents twice. The player who kills their opponent twice is declared the winner. The result is determined by the game client and displayed on the screen at the end of the match.
2. The first tower in mid is destroyed. The player whose tower was not destroyed is declared the winner. The result and order are determined by the game client and displayed on the screen at the end of the match.
3. The game timer reaches 14 minutes and none of the above events have occurred. In this event, the winner is determined by the number of kills. If there is an equal number of kills, the winner is determined by the creep score. If the creep score is equal, the winner is determined by the number of denies. If the number of denies is equal, the winner is determined by total damage dealt to the opponent. If the total damage dealt is equal, the winner is determined by net worth.
14.3.22.3. A player is awarded a technical defeat if they:
– Leave mid lane
– Pick up any rune
– Block any creeps in the first wave
– Intentionally kill any neutral creep
– Pick up a neutral item
– Are killed by neutral creeps.
The final decision on awarding a technical defeat is made by the tournament administration.
14.4. Bets on Counter-Strike 2
14.4.1. The frag total is calculated according to the number of player characters killed.
14.4.2. Bets on "Bomb planted" with the options ("Yes" / "No"). This bet wins if the selected team plants a bomb in a certain round. If the bomb is planted after the end of the round, the "Bomb planted — No" bet wins.
14.4.3. Bets on "Bomb defused" ("Yes" / "No"). This bet wins if the bomb is defused by one of the teams in a certain round.
14.4.4. The maximum number of rounds on a map, excluding additional rounds, is 24 rounds. In the event of a draw (12:12), overtime is set for 6 additional rounds. An overtime win is awarded to the first team to win four rounds (out of six). In the case of a draw (15:15) after overtime, six additional rounds shall be played. Bets are settled taking into account all rounds played.
14.4.5. In some cases, the final match score may be recorded as equal (a draw) in accordance with the rules of the tournament or by decision of a panel of judges.
14.4.6. The match and map are considered to have started after the first frag in the pistol round.
If the team is unable to continue a match that has started and is given a forfeit loss, then the missing rounds are added to the winner and bets on the match and map are settled.
Example 1:
On the first map with a score of 0:3 during the rounds, the second team is awarded a technical defeat. The final results are recorded as 2:0 (13:3, 13:0).
Bets on the first map and match are settled. Bets on the second map are subject to cancellation.
Example 2:
After the first map is played (13:10) with a score of 5:0, the first team is awarded a forfeit defeat. The total final results are recorded as 1:2 (13:10, 5:13, 0:13).
Bets on the second map and match are settled. Bets on the third map are subject to cancellation.
Example 3:
If the first map has not started, the bets are settled in accordance with Clause 14.2.7 of the Rules.
14.4.7. If the player cannot play on the map, while the game on the map has not started (not a single frag has been recorded), or the player has played less than half (the number of rounds played is divided by the number of rounds played on the map), then bets placed on such player are subject to cancellation.
14.4.8. If the player cannot continue playing on the map after the game on the map started (at least one frag has been recorded) and the player has played more than half, then bets are settled based on the HLTV.org statistics, where the eliminated player statistics are recorded at the time of elimination.
14.4.9. Bets placed on specific maps shall be cancelled only if not a single round was played on them.
14.4.10. A server restart following a technical malfunction that requires a simulation of the map exactly at the time of the restart and a change of the round or map score cannot be considered as grounds for the cancellation of bets.
14.4.11. Frags after the end of the round are counted as during the round.
14.4.12. Suicide and friendly kills of players do not count as frags in the round.
14.4.13. The first half of the map consists of 12 rounds before teams change sides, and the second half of the map starts from the 13th round and lasts until a maximum of 24 rounds. Additional rounds from the 25th onwards are not counted in the second half.
14.5. Bets on CS 1x1 and 2x2 (general rules)
14.5.1. If teams or players are placed incorrectly by a scout, the score is reset and match replayed, and bets accepted on the match are pushed.
14.5.2. In the event of a technical failure during a round (a player lags out, a bomb goes outside the map, a bomb is placed somewhere prohibited, etc.), the round must be replayed.
14.5.3. If a team or player is 10 minutes late to the start of the match in accordance with the schedule, the team or player is awarded a forfeit (9:0 to the team and 17:0 to the player), and bets accepted on the match are settled in accordance with Clause 14.2.13 of these Rules.
14.5.4. If a match starts and at least one kill is made, then a team or player is unable to continue the game for any reason, such team or player is awarded a loss, and bets accepted on the match are subject to settlement as an interrupted event.
14.5.5. Bets on CS 1x1
14.5.6. Matches are played one-on-one on special maps (Aim training maps).
14.5.7. At the beginning of each round, players have the same equipment (weapons, grenades, armour).
14.5.8. The player who earns 17 points first is declared the winner. One point is earned for winning the round.
14.5.9. The match is divided into two halves, and after the completion of the 16th round the players change places.
14.5.10. Bets on CS 2x2
14.5.11. Matches are played in Partners mode on special maps with one plant or on regular maps with one predetermined plant.
14.5.12. At the start of each round, teams have the same amount of in-game money to be used to purchase equipment at their discretion.
14.5.13. The team who earns 9 points first is declared the winner. In the event of a tie (8:8), a tie-breaker round is held to determine the winner.
14.5.14. The match is divided into two halves. The home team (1st team in the match title) starts the game on defence, and after the completion of the 8th round the teams change places (the home team goes on the offence).
14.6. Bets on League of Legends
14.6.1. Bets on "Dragon", "Baron" or "Herald". This bet wins if the selected team kills the selected NPC on the map first. If no team kills the non-playing character indicated in the name of the bet, then bets on such an event are pushed.
14.6.2. The match format is determined by the tournament rules. A match can be comprised of one, three or five games.
14.6.3. Bets on the total number of frags are settled based on the number of champions killed. The killing of minions or monsters, as well as the killing of champions by minions or monsters, is not taken into account in the current match score.
14.6.4. The first team to destroy the enemy Nexus is declared the winner, regardless of the current frag score.
14.6.5. If a technical break during the game lasts for more than 30 (thirty) minutes, match results are cancelled and the match restarts at the Pick / Ban Phase. The match is deemed invalid, and bets placed on it are pushed.
14.6.6. If one of the team's players cannot continue to participate in the match because of health issues and their team is given a technical defeat in accordance with the rules of the tournament, bets are not pushed.
14.6.7. If a team exceeds the 10-minute limit for resolving technical problems during a pause, then that team shall be awarded a technical defeat in accordance with the tournament regulations and the statistics of the match shall not be counted. Events deemed to have not been held, and bets placed thereon are pushed.
14.7. Bets on Overwatch
14.7.1. In the event of a map draw in a match (2:2), an additional game shall be played on one map. The winning team shall be declared based on the result of the additional game and shall receive an additional point.
14.7.2. In the event of an interruption to a match due to a refusal to participate or the disqualification of a player, the opposing team shall be declared the winner. In this event, points are added to the other team's score to award them the map or match win.
For example, the score was 1:1 at the time the match was stopped, then the final match score will be 2:1.
14.7.3. If the final result of a match cannot be established, then bets placed on such a match are pushed. Bets on finished positions shall be settled. The match is considered to have started after the first frag.
14.7.4. If, for whatever reason (players' failure to show up or they are not ready, etc.), a team cannot start the match within the regulated time resulting in a technical defeat according to the tournament rules, the event is considered not to have been held, and all Bets on such an event are pushed.
14.7.5. A change in the number of team players (due to disconnects, DDoS attacks, etc.) cannot be considered as grounds for cancelling bets.
14.7.6. If a match (or a game on a map) started but was not completed, bets placed on such a match (or a game on a map) are pushed, if the bets have not been settled by that time.
14.8. Bets on PlayerUnknown's Battlegrounds
14.8.1. Head to Head (H2H) bets. This Bet wins if the specified player, pair of players, or team (four players) rank higher than the others upon completion of the match.
14.8.2. Bets on 'H2H by points'. Bets are settled according to the bracket, and points are counted for place and frags.
14.8.3. Bets on 'Most frags'. Bets are settled according to the bracket, and points are counted only for team frag points. The winner is the team with more frags.
14.8.4. Bets on "Top 3 in the round" ("Yes" or "No"). Bets are settled according to the bracket, and points are counted for place and frags.
14.8.5. Match format: PUBG matches take place in the Battle Royale mode.
14.8.6. In the event of disputes, the winner is determined by the official tournament table.
14.9. Bets on interactive football
14.9.1. All types and kinds of Bets accepted on football matches are also accepted on interactive football (FIFA, eFootball computer game) matches. Settlement rules correspond to the rules for the settlement of football bets (Clause 7 of the Rules).
14.10. Bets on interactive hockey
14.10.1. All types and kinds of Bets accepted on hockey matches are also accepted on interactive hockey (NHL computer game) matches. Settlement rules correspond to the rules for the settlement of hockey bets (Clause 8 of the Rules).
14.11. Bets on interactive basketball
14.11.1. All types and kinds of Bets accepted on basketball matches are also accepted on interactive basketball (NBA computer game) matches. Settlement rules correspond to the rules for the settlement of basketball bets (Clause 9 of the Rules).
14.12. Bets on Rainbow Six Siege
14.12.1. Match format:
– match on one map – up to 7 wins played in rounds (6-6 = draw);
– matches with 3 or 5 maps – in the event of a final score of 6-6, additional rounds are designated to determine the winner.
14.12.2. The match is considered to have started after the first frag.
14.13. Bets on StarCraft II
14.13.1. StarCraft II match bets are accepted on the map winner and match winner.
14.14. Bets on Rocket League
14.14.1. Rocket League events are carried out in the Random Battle mode.
14.14.2. Bets are only placed on regular time (no overtime), unless otherwise stated.
14.14.3. Match format:
– two teams, 3x3;
– regular match time: 5 minutes;
– mode: Soccar (Football).
14.14.4. The team that scores the most goals in regular time is considered the winner.
14.15. Bets on Valorant
14.15.1. The frag total is calculated according to the number of player characters killed.
14.15.2. Bets on "Spike planted" with the options ("Yes" / "No"). This bet wins if the selected team plants a spike in a certain round. If the spike is planted after the end of the round, the "Spike planted — No" bet wins.
14.15.3. Bets on "Spike defused" with the options ("Yes" / "No"). This bet wins if the spike is defused by one of the teams in a certain round.
14.15.4. In the event of a draw (12:12), overtime is set for 2 additional rounds. An overtime win is awarded to the first team to win two out of two rounds. In the case of a draw (13:13) after overtime, two additional rounds shall be played. Bets are settled taking into account all rounds played.
14.15.5. In some cases, the final match score may be recorded as equal (a draw) in accordance with the rules of the tournament or by decision of a panel of judges.
14.15.6. If one of the teams cannot continue playing for any reason resulting in a technical defeat after the map has started, but less than 12 rounds have been played, then all bets placed on the maps and the match are subject to cancellation, except for bets on events that already took place.
If more than 12 rounds were played on the map, then bets on the map are settled (the winning team gets points up to 13 (if the game was interrupted in overtime, then up to 14, 15, etc.)). The number of points of the losing team matches the number fixed at the time the game was stopped.
If the match is interrupted during the game on the first map, then bets placed on the handicap and total maps in the match are subject to cancellation, and bets on winning the match are settled in the usual way.
The end time of the last round, after which the event was interrupted, is considered the end time of the match, and all bets placed later are subject to cancellation.
14.15.7. If the player cannot play on the map, while the game on the map has not started (not a single frag has been recorded), or the player has played less than half (the number of rounds played is divided by the number of rounds played on the map), then bets placed on such player are subject to cancellation.
14.15.8. A match is considered to have started when the first frag is made in the pistol round.
14.15.9. Bets placed on specific maps shall be cancelled only if not a single round was played on them.
14.15.10. A server restart following a technical malfunction that requires a simulation of the map exactly at the time of the restart and a change of the round or map score cannot be considered as grounds for the cancellation of bets.
14.15.11. Frags after the end of the round are counted as during the round.
14.15.12. Suicide and friendly kills of players do not count as frags in the round.
15. OTHER TYPES OF SPORTS
15.1. Other types where matches are held based on a fixed number of games, frames, etc. Handicap and total in billiard games are calculated by frames. In cases where a participant has failed to complete a match (for any reason), that player is given a loss in all remaining games. In darts, the handicap and total in a match in setless format are calculated by the number of legs. By the number of sets in matches with sets. In a game of bowls, the total and handicap are calculated based on the number of sets in the match, including an additional end. In badminton matches with limited time, the winner is the player with the highest score, or a draw is declared if the score is equal. The match is not considered interrupted and all the odds are calculated based on the condition at the time the match ends (if the limit timer is working).
15.2. Cycling sports. Bets on individual stages can be placed after they actually begin or before the time indicated in Pre-match, but no later than 1 (one) hour before the stage winner reaches the finish.
15.3. Bets on American football and lacrosse are placed with additional time (overtime) taken into account.
15.4. Bets on handball, netball, futsal, water polo, rugby, Rugby Union, rugby league, beach football, field hockey, floorball, Australian football, Gaelic football, showball and other sports not specified in the Rules are placed based only on regular time, if not stated otherwise. In futsal, if a player is dismissed for two yellow cards, one is counted. Cards shown to players who were not in the match, coaches, and other persons not participating in the matches are not taken into account. Cards given after the final whistle are not counted. Cards shown during half-time are considered to have been shown in the second half. In handball, if the "Mercy Rule" is used (if one team reaches 15 points after the 1st half and onwards, the match stops) Bets are settled according to the score. All bets on handball are settled without a 7-metre throw series, unless otherwise stated. In handball betting statistics a straight red card is not taken into account as a two-minute penalty.
15.5. Boxing and martial arts. A point-based win is a win awarded at the end of a full fight. The total in boxing and martial arts is the number of rounds that have begun. An ahead-of-time win is considered a win by a knockout, technical win, win awarded as a result of the opponent being disqualified, a choking or submission move, the fight being stopped by a doctor or the opponent refusing to continue the fight. In bets on a win by knockout, technical knockouts are also counted. If the fight is declared no contest due to an injury, disqualification of one of the fighters or for other reasons (removal for passivity, disruption of the fight due to disorder, weather conditions, etc.), then the bets placed on such an event are pushed. If one of the fighters between rounds refuses to continue the fight, then bets made during the break are pushed.
15.5.1. Fight results and statistics in boxing are determined by the results on the site boxrec.com. The results of UFC fights and statistics are determined based on information posted on ufcstats.com, and in all other cases, from the official website of the organisation under the auspices of which the fights are held. In the event that the regulations (number of rounds) are amended, the proposition bets shall be pushed.
15.5.2. Handicap in professional boxing and martial arts – scorecards are counted at the end of a full fight. Handicap in amateur boxing is settled by the final fight score provided in the official tournament sources. If a fight ends ahead of schedule, handicap bets shall be pushed.
15.5.3. An extra round declared to determine the winner is not taken into account when settling bets on the match or statistical metrics. Bets on the bonus and best performance of the night are settled separately. The bonus bet wins if the fighter earns the Performance of the Night reward. Bets are settled based on data from the official UFC website and ufcstats.com.
15.5.4. In playoff tournaments, the winner is determined on the basis of official fight results. A player's advancement through the bracket due to other factors is considered an additional bet and is calculated separately.
15.5.5. Bets on matches are settled according to the official results. Official match results are those which are announced in the ring (for MMA, in the octagon/cage) and reported in official information sources. In the event of a revision of match results based on the disqualification of one of the athletes or any other sanctions, bets on an event with the participation of such athlete shall not be subject to cancellation.
15.5.6. Bets placed on the total number of minutes take into account the actual time of the fight.
15.6. Chess. Bets on the result of a game are settled based on the official score of the specific game, and bets on the result of the match are settled based on the total score of all the games which make up the match.
15.6.1. In a game, the player playing with white is indicated in the first position, regardless of where the game is being held.
15.6.2. If the start of a game is delayed or a game is adjourned for any reason, all bets remain in effect until the end of the game or tournament.
15.6.3. If several participants share first place at the end of the tournament and a tiebreaker was not held to determine a single winner, and no single winner was determined based on other metrics, then Clause 5.5 of these Rules shall be used to settle bets on the winner.
15.6.4. In the event of a draw in an Armageddon match, Bets on the player with the black pieces win.
15.6.5. The match move total is the number of moves by white pieces.
15.7. Snooker and billiard. Handicaps and Total bets in snooker and billiard games are calculated by frames.
15.7.1. In cases where a participant has failed to complete a match (for any reason), that player is given a loss in all remaining games.
15.8. Pool 9 (9-ball). If no ball was potted at the break, the total number of balls is considered to be zero.
15.8.1. If no ball was potted, bets shall be as follows:
– "Black ball potted at the break – Yes" – Loss
– "Odd numbered ball potted at the break – Yes" – Loss
– "Even numbered ball potted at the break – No" – Win
– "Odd numbered ball potted at the break – No" – Win.
15.8.2. The "Number 9 is potted in a corner pocket" bet is settled after the 9 ball is potted by a correct strike or the first strike.
15.8.3. A frame is considered a break and run out, if the player made the initial strike without any rule violations, and if the same player completes the frame in their favour by completing a series of strikes and potting the 9 ball in any pocket.
15.9. Sumo. Sumo bets are settled according to the same rules as boxing and martial arts settlements.
15.10. Golf. If a golfer does not place in the tournament (Cut is indicated on the official website of the tournament instead of a place), then Final Position bets accepted on such a golfer are subject to settlement with odds of 1.00.
16. WORLD AND EUROPEAN SOCCER CHAMPIONSHIPS AND OLYMPIC GAMES
16.1. Top scorer. The top scorer is the player who scores the most goals in regular time and extra time. Post-match penalties and own goals do not count. The criteria for determining the top scorer of a tournament or team if the goals scored are equal are:
16.1.1. The greater number of goals scored at a later stage (for example, in the finals, semi-finals, etc.).
16.1.2. If the players or teams are still tied after considering 16.1.1, the advantage is given to the player or team with the most shots on target.
16.1.3. If after considering 16.1.1 and 16.1.2 the players or teams are still tied, the advantage is given to the player or team who spent the least time on the pitch.
16.2. Top assistant. The top assistant is the player with the most assists in regular and extra time.
The criteria for determining the top assistant of a tournament or team if the number of goal assists is equal:
16.2.1. The greater number of goal assists at a later stage (for example, in the finals, semi-finals, etc.).
16.2.2. If according to point 16.2.1 the players or teams are still tied, the advantage is given to the player or team who spent the least time on the pitch.
16.3. In bets on "Who will score more", only goals scored in regular and extra time are counted. Identical metrics are counted as a draw.
16.4. In "H2H" bets, the team higher at the end of a certain section of the championship or the entire championship must be predicted when compared to their opponent.
They are settled based on the following criteria (in descending order of significance):
1. Tournament stage where a team was knocked out.
2. Team place in the group.
3. Team goals scored.
In the event these criteria are equal between the compared teams, bets placed on the teams are pushed.
16.5. "Best team [country] bet (e.g. "Best team in Europe (UEFA)"). This bet is settled in accordance with point 16.4 of these Rules.
16.6. Olympic games
Bets on number of medals in the Olympic Games. The final result of the number of medals is determined based on data from the official website of the Olympic Games when the closing ceremony begins.
If more than one country has the same number of gold medals, the winner shall be the country with more silver medals.
If more than one country has the same number of gold and silver medals, the winner shall be the country with more bronze medals.
16.7. In Olympic combat sports, both athletes who win the bronze medal fight are considered to have won third place. In Olympic boxing, both athletes who lost in the semi-finals are considered to have won third place.